SLADE3 is a modern editor for Doom-engine based games and source ports. It has the ability to view, modify, and write many different game-specific formats, and even convert between some of them, or fr
SLADE3 is a modern editor for Doom-engine based games and source ports. It has the ability to view, modify, and write many different game-specific formats, and even convert between some of them, or from/to other generic formats such as PNG.
What's new in 3.2.12
Release Notes General - [Windows] Fixed yet another issue with unicode file paths, this time causing the configuration not to load - [Linux] Fixed crash on exit - [Linux] AppImage release is now built with wxWidgets 3.3.1 for better OpenGL support on Wayland - Fixes for various reported crashes Game Formats & Features - DEMOLOOP entries are now recognised as JSON text - Fixed detection of certain Quake II wal textures in the re-release Resource Editor - Fixed transparency being removed when exporting/converting multiple pngs at once Text Editor - Fixed loading of custom text style sets Map Editor - Fixed an issue with the wrong texture being used in certain cases with texture resource wads/pk3s loaded Issues Closed - Unable to detect user text styles #1943 - Doom-format graphics have transparency filled with black pixels when exporting more than one graphic as PNG #1950 - Editor does not use switch texture from the resource wad #1951 - SLADE resets every time I start the program #1942 - The preferences always keep resetting #1944 - Reproducible segfault when quitting SLADE #1946 - Recognize DEMOLOOP lumps as JSON files #1941 Pull Requests Merged - Build and use wxWidgets 3.3.1 for Linux AppImage CI build by @sirjuddington in #1953 Full Changelog: 3.2.11...3.2.12