About Unity 6000
Unity is the ultimate game development platform.
Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
The world’s leading platform for real-time content creation
Unity is the ultimate game development platform.
Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
| Publisher | Unity Technologies ApS |
|---|---|
| Version | 6000.6.7f1 |
| Release date | 2026-10-21 |
| License | Proprietary |
| Installer type | nullsoft |
| Architecture | x64, arm64 |
| Package ID | Unity.Unity.6000 |
| Install scope | All users |
winget install --id=Unity.Unity.6000 -ewinget upgrade --id=Unity.Unity.6000 -ewinget uninstall --id=Unity.Unity.6000 -e"UnitySetup64-6000.6.7f1.exe" /SKnown Issues in 6000.6.6f1
- 6000.0.75f1: Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync (UUM-156125)
- 6000.3.14f1: [Multiplayer Play Mode] Play Mode Scenario stays in the "Deploying" state when entering Play mode with an additional Editor instance and the Vulkan graphics API (UUM-154645)
- 6000.5.0a5: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene (UUM-155070)
- 6000.6.0a4: Silent crash when launching a project from an external drive with exFAT formatting (UUM-156738)
- 6000.6.0a6: Hierarchy window stays empty when entering Avatar Configuration with the new Hierarchy enabled (UUM-155256)
- 6000.6.0a6: Point Light 2D loses its Cookie when a project saved in Unity 6.0 or 6.3 is opened in 6.5 or newer (UUM-156931)
- 6000.6.0a7: Crash on UnityEngine.Serialization.SerializationBackendManagedCommands:ExecuteV2WriteStream when using typeof(T) in ISerializationCallbackReceiver.OnBeforeSerialize() of a struct (UUM-155957)
- : Crash on DomainUnloadAutoFree::FrameMaintenance during Editor usage (UUM-144552)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : [WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate (UUM-142550)
6000.6.6f1 Release Notes
Fixes
- 2D: Fixed ArgumentException when using overlay camera in 2D Renderer. …
Known Issues in 6000.6.5f1
- 6000.3.14f1: [Multiplayer Play Mode] Play Mode Scenario stays in the "Deploying" state when entering Play mode with an additional Editor instance and the Vulkan graphics API (UUM-154645)
- 6000.5.0a5: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene (UUM-155070)
- 6000.6.0a2: Crash on PrefabModificationsForSerializedObject::CachePrefabModifications when the UVC window refreshes on a modified prefab that contains nested prefab instances (UUM-155069)
- 7000.0.0a5: Crash on mono_class_get_name when building Addressables content with a serialized type that derives from List (UUM-155711)
- 7000.0.0a5: Crash on Scripting::LogExceptionFromManaged and "BadImageFormatException: Bad IL format." fatal error when upgrading a project from Unity 6 to 7000.0.0a5 or above (UUM-156142)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash on mono_log_write_logfile when opening specific project (UUM-150566)
- : [WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate (UUM-142550)
6000.6.5f1 Release Notes
Fixes
- 2D: Fixed the camera sorting layer texture resolution being affected by the Render Scale setting on the 2D Renderer. (UUM-151723) …
Known Issues in 6000.6.4f1
- 6000.2.0b2: [Vulkan] Crash on SIGSEGV in vkOnscreenSwapChainAcquireNextImage when vkAcquireNextImageKHR returns VK_TIMEOUT (UUM-153744)
- 6000.3.14f1: [Multiplayer Play Mode] Play Mode Scenario stays in the "Deploying" state when entering Play mode with an additional Editor instance and the Vulkan graphics API (UUM-154645)
- 6000.6.0a2,6000.5.0b2: Resources.UnloadUnusedAssets() takes significantly longer to execute when run in a Player build (UUM-149540)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash on mono_log_write_logfile when opening specific project (UUM-150566)
- : [WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate (UUM-142550)
6000.6.4f1 Release Notes
API Changes
- Scripting: Added: New public API, Detach(node) and DetachChildren(node) on Hierarchy and HierarchyCommandList. A detached node keeps its data map entry but is unreachable from Root.
- Scripting: Added: New public API, IHierarchyNodeTypeHandlerViewModelState, and GetOrCreateHandlerState<T>, TryGetHandlerState<T> and DestroyHandlerState on HierarchyViewModel, for node type handler state that belongs to a single view model. HierarchyNodeTypeHandlerBase.SearchBegin, SearchMatch and SearchEnd gained overloads taking the HierarchyViewModel running the search. …
Unity 6000 is proprietary software from Unity Technologies ApS. Check the publisher's license terms for pricing and usage rights.
The latest version is 6000.6.7f1, released on Oct 21, 2026.
The download button links to the official installer published on download.unity3d.com, the same file Windows Package Manager installs. You can verify the downloaded file by comparing its SHA-256 checksum with 6fb33ecd14b9b1aabc70d36e4818ce2b67012729a60543913cb0c6e6f5371c27.
Unity 6000 runs on Windows and is available for 64-bit (x64), ARM64 systems.
Run the offline installer with "UnitySetup64-6000.6.7f1.exe" /S, or install it with Windows Package Manager: winget install --id=Unity.Unity.6000 -e --silent.
Open Settings › Apps › Installed apps, find Unity 6000 and select Uninstall. From the command line, run winget uninstall --id=Unity.Unity.6000 -e.