Material Maker

Material Maker 1.7

A procedural textures authoring and 3D model painting tool based on the Godot game engine

  • By RodZill4
  • Open Source
  • Updated Jul 14, 2026
Download for Windows

About Material Maker

This is a tool based on Godot Engine that can be used to create textures procedurally and paint 3D models. Its user interface is based on Godot's GraphEdit node: textures and brushes are described as interconnected nodes.

What's new in 1.7

General
- Added menu options to load/save/reset panels layout (contributed by williamchange)
- Implemented side panels toggling (contributed by williamchange)
- Added keyboard shortcuts for the quickbar (contributed by williamchange)
- Added sorting options for add node popup (contributed by williamchange)
- Updated graph view to show links to remote parameter from linked controls (contributed by williamchange)
- Added a shortcut (MMB) to jump to source remote from linked parameter (contributed by williamchange)
- Implemented file thumbnails in file dialog (contributed by williamchange)
- Made node minimize and close buttons enabled by default (contributed by williamchange)
- Added a custom cursor icon for the lasso tool (contributed by williamchange)
- Added padding for preferences scrollbar (contributed by williamchange)
- Added snapping to node grab offset (contributed by williamchange)
- Added hints on connection line hover (contributed by williamchange)
- Remember display mode for built-in file dialog (contributed by williamchange)
- Added support for single-window mode (contributed by williamchange)
- Improved window title for EasySDF, Material and Export editors (contributed by williamchange)
- Added button in graph panel to reroll node seeds (contributed by williamchange)
- Added padding for environment editor list scrollbar (contributed by williamchange)
- Added a preference to adjust float parameter sliding sensitivity (contributed by williamchange)
- Added an option to make color picker popups floating windows (contributed by williamchange)
- Improved load from website dialog performance (contributed by williamchange)
- Improved website connection (contributed by williamchange)
Nodes
- Added Dynamic Sky Material (contributed by williamchange)
- Added 32 bit option for various nodes (contributed by williamchange)
- Improved TEX3D Nodes (contributed by williamchange)
- Added shortcut (Alt + LMB) for jumping to input Aperture node (contributed by williamchange)
- Improved Aperture link editing performance (contributed by williamchange)
- Added shortcut (R) to toggle horizontal/vertical label for Aperture nodes (contributed by williamchange)
- Added support for using export nodes within subgraphs (contributed by williamchange)
- Added normalized option for Sphere node (contributed by williamchange)
- Updated PBR material metallic input to use parameter as default value (contributed by williamchange) …

Full release notes »

Technical details

PublisherRodZill4
AuthorRodz Labs
Version1.7
Release date2026-07-14
LicenseMIT
Installer typezip
Architecturex64
Package IDRodZill4.MaterialMaker

Links & install command

Install Material Maker from the command line with Windows Package Manager (winget):

winget install --id=RodZill4.MaterialMaker -e

glslgodot-enginegodotenginematerial-makerpaintingprocedural-generationtexture-synthesistextures

Older versions

  • 1.6
  • 1.3